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21st Century Grant - After-school Education Funding

21st Century Grant - After-school Education Funding

Grants to fund after-school education Programs.

21st Century Grants provides over $1.25 Billion to community learning centers and quality after-school programs. Many YMCA and Boys & Girls Clubs locations across the country have received these grants.

Stay At Home Therapy Products

Stay At Home Therapy Products

During these tough times it is important to take care of those in need. This includes our:
  • Physical Therapy (PT) and Occupational Therapy patients (OT).
  • Special Needs, Autism, Sensory athletes.
  • Seniors, Assisted Living, Nursing Home, and Active Aging Communities.
Fitness Games Buying Guide 2020

Fitness Games Buying Guide 2020

This Buyers Guide for Fitness Gaming, Exergaming, Active Gaming, Interactive Fitness offers the top products with a proven record from industry experts.

YMCA, Health Clubs, After-school programs, Kids Clubs, Hospitality, Rehabilitation, Entertainment, Sports performance, and Schools.

LU Interactive Gym – Gamify the YMCA.

LU Interactive Gym – Gamify the YMCA.

The YMCA’s are using some of the latest in fitness gaming technology with the LU Interactive Gym Playground. The Lu uses lights, sounds and video to transform the Y spaces into an engaging, immersive video game arena that gets the kids moving!

The response to LU has been amazing from YMCA locations around the country. 

Smart Game Rehab Ball Takes Physiotherapy To The Next Level

Smart Game Rehab Ball Takes Physiotherapy To The Next Level

The PlayBall Smart Game Rehab Ball is an engaging new gaming rehab system that allows patients to play interactive video games while performing rehabilitative ball exercises. The system comes with a unique smart ball- the only device that can measure movement, pressure, and force, along with a 10" touch screen control panel. 

PlayBall Exercise Clips

PlayBall Exercise Clips

Use PlayBall with hundreds of common ball exercises. The unique game mechanism enables you also to choose, invent or practice your own exercises!

1) Pressure. This measures strength.

 

2) Movement. This measures range of motion.